IT and E-commerce 1st & 2nd Year of University (Level 4 & 5)

Description

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Course Duration                        Payment Options

12 or 18 Months              Monthly / Quarterly / Full

IT and E-commerce Online Course 1st & 2nd Year of University (Level 4 & 5)

With the number of people shopping online on the rise, and the number of online stores ever-increasing, it’s becoming more and more important for retailers and e-commerce stores to know how to optimize and promote their websites to increase site visitors and revenues.

The technical skills and knowledge delivered through the successful achievement of the qualification are required and recognized internationally.

The rationale for the qualification is that it provides a career path for students who wish to develop a broad base of knowledge and skills that will enable them to work in a variety of roles in the IT industry, notably in .NET programming, system administration, and network security. Students will also learn about entrepreneurship in a techno environment. The qualification is flexible in that it offers elective choices of networking, web design, or e-commerce online course – the latter being much in demand in modern business.

The Level 4 & 5 modules and assignments of this course are equivalent to the first and second year of a University Degree.

The online Level 4 Diploma in IT and Computing and the Level 5 Diploma in IT and e-commerce are 240-credit qualifications, it includes 10 modules and written assignments at Level 4 and 6 modules and written assignments at Level 5. The course is designed to equip you with the skills you need to Top Up to a full Undergraduate Degree and go on to become an IT professional. While completing the course, students will have access to a variety of support services, including Tutor Support and Webinars, a Social Learning Forum, and additional materials to help in the completion of their Diploma course.

Core Units (level 4)

  1. Management information systems
  2. IT and society
  3. Computer systems and software
  4. Computer programming
  5. Relational database systems
  6. Software engineering
  7. Systems analysis and design
  8. E-commerce applications
  9. Human-computer interactions
  10. Information systems theory

More information about the level 4 units can be found here https://athe.co.uk/level-4-computing/

Core Units (level 5)

  1. Technopreneurship
  2. Network Security
  3. C#.NET Programming
  4. System Administration
  5. Business to Business (B2B) E-commerce
  6. Business to Consumer (B2C) E-commerce

More information about the level 5 units can be found here https://qualifi.net/qualifi-level-5-diploma-in-it-e-commerce/

Blended Learning (for students who are in the UK)

Online learning (International students who are abroad)

Fulltime:  If you are studying full time online or blended learning you can complete each level in 9 months duration.

Part time: if you are studying part time online or blended learning you can complete each level in 2 years from the date of enrolment.

Fast track full time: if you are studying full time online or blended learning you can complete each level in 6 months

Online: if you are studying online and studying at your own pace you can complete in 3/4 years’ time.

  • There are no written Exams, only written assignment it must be submitted after completing each module.
  • Overall Grading Type: Pass/Merit/Distinction
  • 240 credit overall
  • Overall Grading Type: Pass/Merit/Distinction

 

After successfully passing all core units of level 4&5, you will receive level 4 IT and computing Diploma from ATHE (Awards for Training and Higher Education) & level 5 Ecommerce Diploma from Qualifi awarding bodies.

Students completing any of the related QUALIFI Level 5 Diplomas in IT can progress to:

  • QUALIFI Level 6 Diplomas or Athe level 6 diplomas or
  • The final year of undergraduate study in Information Technology, Computer Science or related; or directly into employment in an associated profession.

Human-Computer Interaction
Students will develop an understanding of principles and models of Human-Computer Interaction (HCI). They will evaluate existing HCI design and principles and use this to help them plan their own prototype user interface. They will formulate design documentation to plan an interface for a product. Students will implement the plan to create a prototype. Students will review and amend the prototype based on user feedback.

Management Information Systems
Students will investigate different management information systems and evaluate the common features. They will analyze an existing information system in use by an organization. They will review records, observe performance and understand the legal and organizational requirements that apply to an information system. They will use their findings to recommend improvements to a management information system and they will present their findings to a client.

IT and Society
Students will understand ethical, legal, and regulatory issues relating to IT. They will also understand the impact of IT on society.

Computer Programming
Students will use different tools and techniques to design, implement and test programs, following the system life cycle. They will use an appropriate programming language and learn about the principles of good programming to enable them to create computer programs.

Computer Systems and Software
This unit will develop Students’ understanding of the integration of hardware and software components. Students will explore how hardware serves specific computer processing functions and investigate the use of various software applications.

Relational Database Systems
This unit will develop Students’ understanding of database systems and data analysis and modeling. They will understand how normalization and functional dependency theory is used to design a relational database and how the client-server model is used.

 

Information Systems Theory and Practice
Students will understand the benefits of using information systems to plan a project. They will use an information system to plan and implement an information systems project.

Systems Analysis and Design
Students will be able to understand the systems development life cycle and the role of systems methodologies within the life cycle. Students will be introduced to different fact-finding and problem-solving techniques and they will use these to analyze an existing system. They will recommend improvements and plan to implement these improvements for a client.

 

eCommerce Applications
Students will learn about different eCommerce models and applications and how they can be used to develop eCommerce in a small business. They will research the stages involved in setting up eCommerce and they will use eCommerce applications to meet a client brief.

 

Software Engineering
Students will gain an understanding of the need for software engineering and the different methods and techniques.

Technopreneurship

This unit aims to provide students with the knowledge and skills needed to establish a new techno business. It includes understanding the characteristics of entrepreneurs, planning, marketing, and finance.

Network security

This unit aims to provide students with knowledge of network security issues in a networked
environment and the process of preventing and detecting common security incidents

C#.NET Programming

This unit aims to provide students with the basic concepts and principles of ASP.NET programming using C#. This will enable students to understand how to create dynamic web pages using server-side programming techniques

System Administration

This unit aims to provide the knowledge needed to administer a system in Linux and Windows. Topics covered include user and group management; file system management; task automation; shell scripting; Dynamic Host Configuration Protocol (DHCP) servers; mail servers; domain name servers; files and printers sharing; basic utilities and tools; application management; registry; local and group policies; backup policies; restore policies and performance tuning

Business to Consumer (B2C) E-commerce

This unit aims to provide students with knowledge of business-to-consumer e-commerce. This includes the concepts and techniques used in mobile e-commerce and ticketing, the psychology of marketing, artificial intelligence (AI) in image recognition, and social commerce.

Business to Business (B2B) E-commerce

This unit aims to provide students with knowledge of Business to business (B2B) e-commerce. This includes Electronic Data Interchange (EDI), Electronic Funds Transfer (EFT), online transaction processing, inventory management systems, and supply chain management.

Students attending classes for E Commerce Online Course
204,000